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Old Jun 27, 2005, 09:27 PM // 21:27   #21
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Quote:
Originally Posted by Ginko
The American Revolution was in colonial times, not medieval. We're talking about before Rome, seeing as how Tyria has very limited siege weapons. If a type of slow-firing ranged weapon is introduced, it would be Crossbows.

--Ginko

Guild Wars is after Rome if you compare their technology. Guild Wars uses and can craft steel that’s quite a bit past Rome's iron weapons. And did you play the second mission? The trebuchet was the most advanced siege weapon short of a cannon. It was one of the last great siege weapons to be developed. Given their technologic standings it’s amazing that there are no crossbows given that they would have been invented long ago. Of course in this game crossbows would be terrible with the horribly slow refire rate.
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Old Jun 27, 2005, 09:30 PM // 21:30   #22
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The next expansion could be another ERA, kind of like Ultima online had eras. The new expansion can bring new weapons of war discovered by dwarves. Muskets. Like one person said we already have Gun powder why not just make guns?
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Old Jun 27, 2005, 09:38 PM // 21:38   #23
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magical ranged weaponsstronger than wands or bows ( guns) could be found in Arah. they could be toted as weapons of the Gods, but in reality, an advanced civilization created them laser swords, etc etc
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Old Jun 27, 2005, 09:40 PM // 21:40   #24
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I find it funny when there are those who say things with such certainty, they must be psychic! Here's an example of one... "That will never be in the game...ever" Ok, well unless you're psychic or the one leading the GW project, you don't really have any control over what will or what's won't be in the game. Now that we got that issue cleared up. I like reading about ideas like this, "10 years later, the dwarves discover a new use for gun powder..." The 2nd GW expansion! Ok, I better quit posting in here before one of those psyshics starts reading my mind...oops too late!
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Old Jun 27, 2005, 10:12 PM // 22:12   #25
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Quote:
Originally Posted by johnnylange
I find it funny when there are those who say things with such certainty, they must be psychic! Here's an example of one... "That will never be in the game...ever" Ok, well unless you're psychic or the one leading the GW project, you don't really have any control over what will or what's won't be in the game. Now that we got that issue cleared up. I like reading about ideas like this, "10 years later, the dwarves discover a new use for gun powder..." The 2nd GW expansion! Ok, I better quit posting in here before one of those psyshics starts reading my mind...oops too late!
yep, and it cant be that far out of sink as you actually uses GUN POWDER to blow up gates in the northern Shiverpeaks, where the DWARFs are based.
Who knows, but why be stereo typical. If there are new races, which I doubt, they would more than likely be cosmetic only. The game simply isn't geared up / balanced for them otherwise there would actual be more than one playable race already.
Will have to wait an see what the expansion brings, new classes, skills and areas are a certainty as for anything else its specuation.
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Old Jun 27, 2005, 10:33 PM // 22:33   #26
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Muskets and musketeers are a decidely renaissance era item - not medieval.
Gunpowder was invented by the chinese and used for rockets back in the days of Genghis Khan, the earliest forms of firearms were more hazardous to the user than the intended victim - literally handcannons - and were wildly inaccurate.
Oh, and in closing, Death knight Dunn your several posts prove you to be a troll.

Have a nice day all,

Talesin
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Old Jun 27, 2005, 10:42 PM // 22:42   #27
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Quote:
Originally Posted by Death knight dunn
Heres what i propose for the new expansion.

Race - dwarves.
Class - zerker
Class - Rifleman/gunman


16 people to a team pvp upgrade. Now they will introduce Guild alliance battles, were two allied guilds of 8 people to a team fight 2 other allied guilds.

New explorable areas. Rare item drops to decorate your guild house.

Guild towns - This will introduce player housing and have merchants and stuff, but this is only allowed to the top pvp guilds.
Towns and housing being PvP dependent is a horrible idea. What about all the non PvP guilds? I can see making it a guild upgrade that requires like 1,000,000 gold but not PvP based unless a PvE quest/series of quests was added so that the non PvPers could get this stuff.

Dwarves will most likely become a playable race, but why with guns? As far as I rember Warcraft (maybe Arcanum) was the first to start the dwarfs with guns idea. Fantasy generaly has them with axes or hammers. I can see giving them grenade based weapons (little throwabel kegs) or gun powder based traps, but guns? Now this isn't to say that they arn't possibel I made one in D&D in a time/place/tencholgy setting very similar to guild wars but they were more based on enchanting items and using spells to provide the force to move the projectial. (Guns being way to risky, Ever heard of misfires). Maybe add a dwarf skill were they can fire a gun/weapon but with a lrge chance of it misfirering or hurting them. (with 12 in gun skill you have a 50% messup rate, 50% is just jamming (diabels all skills for 10 seconds) and the other 50% of the time its a misfire (apply bleeding, weaking, crippeled, blind, dazed, and all other non-majical conditions that you can come up with plus disabel all skills for 20 seconds).

BTW please correct me if I'm wrong about warcraft starting dwarves with guns.
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Old Jun 27, 2005, 10:59 PM // 22:59   #28
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Warhammer got in there with the dwarves/guns thing about 20 years or so ago..


<edit>But I doubt it was original even back then, probably Tunnels and Trolls or something like that.

Last edited by Andy_M; Jun 27, 2005 at 11:05 PM // 23:05..
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Old Jun 27, 2005, 10:59 PM // 22:59   #29
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Quote:
Originally Posted by Death knight dunn
Heres what i propose for the new expansion.

Race - dwarves.
Class - zerker
Class - Rifleman/gunman


16 people to a team pvp upgrade. Now they will introduce Guild alliance battles, were two allied guilds of 8 people to a team fight 2 other allied guilds.

New explorable areas. Rare item drops to decorate your guild house.

Guild towns - This will introduce player housing and have merchants and stuff, but this is only allowed to the top pvp guilds.
dwarves + guns = WoW
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Old Jun 27, 2005, 11:02 PM // 23:02   #30
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The topic is aproaching an intresting discussion about new races

I seem things that could happen

a) Race = no benfits aka pick your class / then appearnce and race can be a choose for a body type or seprate catagory (be it elf, human, dwarf, etc) a

b) Race = Job selction, aka jobs are linked to race, so in essence we got the "human" base with the 1st game and latter expanision of "demi-race folk" with a bunch of new jobs.

c) (varation) General all jobs, then race specific jobs you have general jobs then jobs tied to specific races
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Old Jun 27, 2005, 11:05 PM // 23:05   #31
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Quote:
Originally Posted by Andy_M
Warhammer got in there with the dwarves/guns thing about 20 years or so ago..


<edit>But I doubt it was original even back then, probably Tunnels and Trolls or something like that.
Sorry. Your right. I forgot WarHammer. But wasn't that goblins and guns?
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Old Jun 27, 2005, 11:11 PM // 23:11   #32
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Thats probably Warhammer 40k you are thinking of, the original Warhammer (not the FRP version, the tabletop one) was straight fantasy with echoes of steampunk (orcish weapons). Basically the setting was an (cliche alert!) alternative Holy Roman Empire with the standard fantasy races included.
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Old Jun 27, 2005, 11:23 PM // 23:23   #33
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Now all if you speaking of medieval this and medieval that and surprice of no crossbows and whatnot. Well the point is this game is not medieval anything it's fantasy...most important point of fact is MAGIC. The main reason for development of items such as extreme slow firing crossbow is armor penetration. Only thing beyond crossbow that could penetrate the better armor was the English Longbow at semi close ranges, and crossbow it's easier to use. Now on the OTHER hand had our medieval folk managed to CAST things such as barrage or armor pentration (dont know the skills really don't play a ranger) Incendiary Arrows that go boom? Why would you go with a slow musket or crossbow...bow is faster. Gee do I want a musket when I can lob a fireball at them instead??

Dwarf...if it comes....it will come as a "job" I think. If races comes in as a factor it means that all the characters that exist now...might become outdated. Dwarf...who is normally described as sturdy etc. would make ideal warrior, especially if there are some sort of race benefits. You would get a whole load of upset people who already have high lvl rp warriors.
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Old Jun 27, 2005, 11:29 PM // 23:29   #34
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Quote:
Originally Posted by Death knight dunn
Muskeeteers i beleve did exist in medievel times. Correct me if iam wrong.
The Arabs had a crude "gun" in the 8th century, which fired rocks, but was purely a novelty (akin to a potato gun) due to its ability to kill the shooter more often than the target. Even if it was fired, there was no accuracy whatsoever due to the bore being considerably larger than the projectile.

Throughout midieval times, archery was the chief form of projectile assault. Archery was perfected during those times, but obviously archery has its own drawbacks (range and speed of projectile to name a couple.) Other forms were trebuchets, catapults, mangonels, and onagers, but these weren't portable.

In the 1300s there were more crude firearms being built, but metallurgy hadn't matured to the point where a good firearm could be built yet. In the mid 1500s, the matchlock was invented, ushering in the first truly useable muskets. The wheel lock then replaced the matchlock and was far more efficient, particularly in bad weather. The majority of the guns in this time were in the form of a cannon, and they were not very accurate.

It was really the invention of the flint lock and the rifle that made firearms a much more desireable weapon to be used in combat. The flintlock was invented in the early 1600s and rifling was figured out by Benjamin Robins in the mid 1700s. This led to accurate firearms with decent range.

The most primitive of muskets were being developed right after midieval times. Most historians consider midieval times as those from 1066 (Battle of Hastings) through the War of the Roses (late 1400s.) The Three Musketeers, for example, chronicles the escapades of D'Artagnan as a member of the French Musketeers. The story starts in 1625, well after the end of midieval times.
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Old Jun 28, 2005, 12:29 AM // 00:29   #35
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Quote:
Originally Posted by Death knight dunn
Plus dwarves + guns go together
I tend to associate Dwarves with axes and hammers. I've only seen them with guns in a couple of places. Most places it would be ridiculous.

Legolas: My count is 19.
Gimli: Oh, yeah? *pulls out AK-47*
BLAM BLAM BLAM BA BA BLAM BLAM BLAM
Gimli: 237.


Quote:
Originally Posted by Death knight dunn
What do you call E-woks? lol.
Dwarves with fur all over, no beards, bear noses, and bear ears who live in the trees and have hide armor...?

You must think all short races are Dwarves, because that's the only similarity I can think of between Ewoks and Dwarves.

Last edited by Aidan Gawain; Jun 28, 2005 at 01:54 AM // 01:54.. Reason: Left out a sentance
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Old Jun 28, 2005, 07:40 PM // 19:40   #36
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Quote:
Originally Posted by Talesin Darkbriar
Muskets and musketeers are a decidely renaissance era item - not medieval.
Gunpowder was invented by the chinese and used for rockets back in the days of Genghis Khan, the earliest forms of firearms were more hazardous to the user than the intended victim - literally handcannons - and were wildly inaccurate.
Oh, and in closing, Death knight Dunn your several posts prove you to be a troll.

Have a nice day all,

Talesin
lets not forget the explosive barrels(gunpowder?) in several of the missions, i wonder if that has something to do with gunpowder, also warhammer fantasy DOES have black powder weapons
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Old Jun 28, 2005, 07:43 PM // 19:43   #37
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this was a stupid suggestion it has to be said. Riflemen?! yep i can see how they can fit in a fantasy world with swords and bows. Stupid.
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Old Jun 28, 2005, 07:52 PM // 19:52   #38
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Quote:
Originally Posted by Principa Discordia
Player housing has no place in this game, period. Sorry. Not in a million years.
What are you talking about? A house has to be in the game because you need to keep every single item in a safe place.
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Old Jun 28, 2005, 07:56 PM // 19:56   #39
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Quote:
Originally Posted by Death knight dunn
Heres what i propose for the new expansion.

Race - dwarves.
Class - zerker
Class - Rifleman/gunman


16 people to a team pvp upgrade. Now they will introduce Guild alliance battles, were two allied guilds of 8 people to a team fight 2 other allied guilds.

New explorable areas. Rare item drops to decorate your guild house.

Guild towns - This will introduce player housing and have merchants and stuff, but this is only allowed to the top pvp guilds.
game = wow/civilization ...
place = not ever in gw

better option = Storage in guild hall ...

nuff said!
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Old Jun 28, 2005, 08:52 PM // 20:52   #40
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Quote:
Originally Posted by Osangar
Now all if you speaking of medieval this and medieval that and surprice of no crossbows and whatnot. Well the point is this game is not medieval anything it's fantasy...most important point of fact is MAGIC. The main reason for development of items such as extreme slow firing crossbow is armor penetration.
The crossbow did turn out to be great for armor penetration but the real advantage for crossbows was to save money on training archers. The armor-penetrating bolt was invented soon after but was not the main reason for the crossbow.

The reason everyone is comparing this game to medieval times is because of the technological advancements of their culture. No matter how the would is set up we can always make a comparison to the cultures technological advancements with our own culture in mind. There is a natural progression to it. To make steel you need to know how to use iron and so on. To say this game is not medieval anything is a huge understatment.
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